Test and Assess
NetSupport School also provides a selection of flexible formative assessment tools, ranging from an informal classroom discussions and surveys, peer assessment tools, to more structured testing with automatic scoring. The unique Q&A Module gamifies the lesson, encouraging participation and competition, who’s first to answer, team play or simply a random auto selection of the next student to question, just to keep them paying attention. It provides a range of instant question types to be delivered on the fly to help to reinforce key learning points and instantly gauge students’ lesson comprehension – all while keeping them fully engaged!
Design tests and examinations with minimum effort, including text, picture, audio and video questions – plus monitor progress and results achieved in real time.
- Create a library of resources and questions that can be shared.
- Create any number of tests using questions from your library.
- Now utilise up to 8 different question styles.
- Create questions with between 2 and 4 possible answers.
- Set examination grading levels (e.g. over 75% = A grade).
- Track student progress and see question success or failure in real time.
- Auto-mark the test so results are available as soon as it is completed.
- Display individual results back to each student.
- Deliver results (including highlighting the correct answers) to the class.
- Install the Test Designer on a standalone system.
Allows for simple questions to be asked to all or selected students – and a selection of answers in multiple choice format to be presented, so students can ‘vote’ on the correct answer or statement. It allows teachers to instantly capture students’ understanding of a topic.
Question and Answer (Q&A) module
The Q&A module is an exclusive collaborative tool that enables teachers to reinforce key learning points and instantly gauge students’ lesson comprehension.
Built around current teaching practices for the continual assessment of learning, it allows a teacher to verbally ask questions to the class, gauge students’ responses, introduce new questioning styles to the lesson (such as basketball questioning), and develop peer assessment opportunities – as well as track rewards against both the individual and, where appropriate, teams.
The module provides the following options:
- First to Answer
When a question has been asked, the teacher can set a ‘thinking time’ after which students indicate if they know the answer, with the teacher’s desktop showing the order in which they answered. The teacher can choose the ‘top x’ fastest responders and the quickest student is asked for their answer. The teacher confirms whether it is right or wrong and then has the option to bounce the question to subsequent students. Points can be awarded or deducted.
- Enter an Answer
The teacher enters the answer to a question in advance and students are prompted for their responses. Results are instantly displayed to the class and points awarded or deducted.
- Pot Luck
An alternative to First to Answer, the teacher can involve a number of randomly selected students.
- Team Mode
Students can be placed in teams, allowing them to compete for rewards as a group. Teams can be created randomly or students can pick a team to join. Each team member enters their answer and the group’s combined total is displayed.
- Peer Assessment
This encourages students to give feedback in response to an answer given by one of their classmates. They indicate if the answer given was correct or incorrect and the teacher’s screen displays the results.
The Student Journal
The unique Student Journal ensures all relevant information from a lesson is recorded for future review – from lesson content and teacher/student notes, to assessment results. Used as both a revision aid for students and a record of content covered for teachers, it helps ensure all information is stored in one place. All key actions and events during the lesson can be added to a journal file, and these can include:
- Details of the lesson objectives.
- A class attendance register.
- Specific notes, resources and screenshots taken or used during the lesson.
- Survey and test details and results.
- Question and Answer module scores.
- Lists of approved websites for research.
- “On the fly” screenshots during a demonstration (teacher or student).
- Details of any homework set.
- Individual notes can be added by each student whenever they are required.
- Target words/topics used for any comprehension or research assignments.
- Transcripts of any electronic chat conversations.
- Copies of any NetSupport School inbuilt whiteboard sessions.